Voice to Skull and Remote Neural Monitoring Are Worse Than Any Saw Game

In the Saw movies, terror is physical, bloody, and immediate. The victim wakes up chained to a pipe in a filthy room, walls covered in rust and dried bloodstains. Breathing is heavy, panic is instant. A monitor comes to life. The white-faced puppet appears on video and the metallic voice dictates the rules: “Do you want to live or die? The choice is yours.”

Macabre trials follow. A man saws his own leg with a rusty hacksaw to reach the key that will free him. A woman is forced to rip open the stomach of her still-living partner to find a hidden object. Metal masks close slowly like bear traps, crushing skulls. Corridors filled with sharp blades slice skin at every step. The spectacle is gore: blood gushing, exposed bones, screams echoing. The logic, however, is clear. Each trap follows a rule. The victim knows what must be done, however monstrous. There is always an end: survive by following the instruction or die by failing.

Now, the contrast.

In V2K (Voice to Skull) and RNM (Remote Neural Monitoring) (Link) there are no chains, no bloody room, no puppet on a monitor giving instructions. The prison is not in the body; it is in the brain. The torture doesn’t last hours but years. There is no release. In some programs, there are no instructions at all: only hostile voices, noises that destroy sleep, stimuli that trigger fear and anxiety. In others, there are commands — “do this, or that will happen” — but they are nothing but false, contradictory orders, with no way out. They are rules that simulate logic, but were created only to corrode. US patents on the microwave auditory effect already described these techniques in the 1970s, and experts like Dr. Robert Duncan, former CIA, confirmed they were applied in psychological warfare operations. Officially they call it the microwave auditory effect, but the real engineering operates on ELF — extremely low frequencies — capable of penetrating the brain and nervous system with greater precision.

Here, the gore is invisible but no less real. Voices repeat phrases hypnotically until the mind gives in. Sharp sounds erupt in the silence of the night, like blades cutting through the nervous system. Artificial images are projected directly into the brain: figures appearing in the corner of the room, shadows moving against the will of the eyes, dead people speaking as if alive. The sense of smell is also manipulated — odors of rot, burning flesh, or sulfur appear with no source. Even touch can be hijacked: phantom electric shocks, stings like needles piercing the skin. The assaults include remote anal rapes, induced directly into the nervous system, making the victim feel all the physical effects without human contact. All created to give the sensation of physical torture without leaving marks.

Today, NATO speaks of Cognitive Warfare — the war for control of the human brain. Officially, they describe manipulation of information, propaganda, and psychological operations on a large scale. But it’s impossible not to connect this concept to what has already been developed in directed-energy weapons and neural control technologies, capable of invading the nervous system and turning the human body into an invisible battlefield. As far back as 1999, the European Parliament warned of this danger in resolution A4-0005/1999 (Link), calling for an international convention for a global ban on any research applying knowledge of the human brain to weapons “that may enable any form of manipulation of human beings.” In 2003, a new written question (E-1453/03) (Link) pressed the European Commission on the same point, asking what steps had been taken to enforce that ban.

While Saw cuts flesh and breaks bones, V2K and RNM go deeper: they fragment thoughts, distort perceptions, manipulate emotions, sabotage sleep, insert artificial voices and images, impose fears and phobias, alter bodily impulses, control sexual stimuli, manipulate smell with artificial odors, and even inflict pain or remote rapes. The difference is radical: in the film, the body is destroyed but the mind still decides until the end; in mental control, the mind itself becomes the direct victim, with no possibility of choice.

The horror of Saw shocks because it is explicit, theatrical, and limited. The horror of V2K and RNM is real and surpasses it because it is invisible, silent, and endless. The first ends in death or escape; the second drags on without conclusion, an eternal game that never offers victory.

And all of this happens with the silent support of states, governments, elites, corporations, and intelligence organizations. Structures that fund, conceal, and legitimize this invisible engineering of the mind. The victim does not face only anonymous operators: they face entire systems that turn the human brain and nervous system into a testing ground and a control field.

In the end, the victim cannot go to a hospital, police, or any authority. They will be immediately labeled insane, forcibly committed, and medicated for an illness that is not real, but induced with extremely advanced technology. There are no laws that recognize military neural weapons, and those responsible remain unpunished, freely roaming, snorting cocaine at Lux Frágil and Harbour Music Shelter (Link), drinking whiskey at the Lust In Rio nightclub and at the Old Vic bar — laughing and mocking the victims, who are seen by society as mentally ill or as conspiracy theorists.

September 2025

This article is in English. Read the Portuguese version ⇒ Ler em português